Insomniac Games’ most beloved Rift titles are all now back from being delisted, including Edge of Nowhere (2016)The Unspoken (2016), Feral Rights (2016) and Stormland (2019).

Insomniac Games’ VR titles have been delisted periodically over the years, however most recently all four of those titles were quietly removed from the Horizon PC Store in early 2025.

The exact timing isn’t clear, although it was first noticed in early March 2025, which was reportedly due to Insomniac missing an annual recertification process required by Meta to remain on the Store.

While Edge of NowhereFeral Rights and Stormland were re-listed in March, PvP magic dueler The Unspoken was still missing in action, with no clear indication when it would be re-listed in the Store. Now, Insomniac announced in a recent X post that all four of its Rift-exclusive games are back on the Store, The Unspoken included.

It’s sad to see good VR games gather dust, although much sadder to know the studio responsible for them isn’t involved any more. Stormland, the studios biggest and one of the best Rift games to date, was released just months prior to its acquisition by Sony in 2019, which we thought at the time might bolster PSVR’s content library. Long story short, it didn’t.

Funded by Meta (then Oculus) prior to its handover to Sony, all of the studio’s VR games were meant to push the medium to highlight that VR could serve up the same level of fit and finish as any ‘AAA’ game out there. And Stormlandarguably its crowning achievement in the medium, would be its last.

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Under Sony, the studio has since shifted focus to develop major PlayStation titles such as Marvel’s Spider-Man 2 (2023) and the upcoming Marvel’s Wolverine, but no VR games to speak of.

Considering all of its Rift games were more than likely delisted due to certification issues, and not Insomanic or Meta arbitrarily pulling them from the Store, we’re not taking this for more than it is—i.e. a sign that Insomniac is coming back around to VR. Although we can always hope.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Man, I didn't realize 3 out of their 4 games were released right in 2016

  • Frank

    Please explain, what the heck is "an annual recertification process required by Meta". Are developers now required to recompile their code and hence debug Meta changes every year?

  • STL

    These games are almost 10 years old! I can’t believe they look so much better than most of today’s releases! Still, one of the best VR games of all times (Skyrim VR) is from 2017!
    The reason for the ultra low VR adaptation rate (about 1.2% only) lies in the expensive complexity of the gaming environment setup. There is nearly no place, where you can try it out, well, maybe a friend has a VR environment, and you need to be very brave to invest 4,000 to 5,000 USD, with an uncertain outcome, otherwise!