nDreams Announces VR Action-Adventure ‘Reach’, Packing in Cinematic Action & Parkour This Year

8

During the Future Games Show livestream today, nDreams Elevation unveiled Reach, a VR action-adventure promising full-body parkour, combat against giant baddies, and a surprisingly detailed world.

Reach will be the debut title for nDreams Elevation, the company’s internal studio formed in 2022. What’s more, nDreams is calling it the company’s “most ambitious title to date.”

The single-player action-adventure game, which is releasing on all major VR headsets and “forthcoming headsets” later this year, is all about fast-paced parkour and some pretty unique combat mechanics that really look like a VR-native way to face off against the game’s “mythical threats.”

As seen in the reveal trailer, players can freely jump, climb, and zip-line across environments—looking more than bit like the sort of free-wheeling action nDreams has showcased in past titles Fracked (2022) and PSVR 2 exclusive Synapse (2023).

nDreams Elevation says in Reach, players will master a variety of tools, and “forge a path through a dynamic world where every action directly impacts the adventure.” More info and gameplay is set to be revealed in a deep dive at the VR Developer Direct show on Tuesday, June 10th.

SEE ALSO
'Detective VR' Brings 'Minority Report' Inspired Gameplay to Mixed Reality, Coming Soon to Quest

And presenting Reach was none other than Shuhei Yoshida (aka ‘Shu’), one-time President of Sony Interactive Entertainment’s Worldwide Studios and all-around legendary figure in the games industry. In short, a stamp of approval from Shu goes a long way.

“I’m thrilled to help introduce Reach to the world.” said Yoshida. “I’ve been a fan of nDreams’ work for many years, and after playing the game myself, I was blown away by the level of immersion, freedom, and creativity they’ve achieved. This debut title from the Elevation studio is a pioneering step forward for VR, and I can’t wait for players to experience it firsthand.”

“We set out to create an action-adventure where players feel present, powerful, and fully in control of every action,” said Glenn Brace, nDreams Elevation’s Head of Studio. “Our studio ethos has always been to push VR gameplay forward through rich physical engagement and player performance roleplay, and Reach is the sum of those efforts. We can’t wait for players to experience it for themselves.”

In the meantime, Reach is now available to wishlist on the Horizon Store for Quest, the PlayStation Store for PSVR 2, and Steam for PC VR headsets.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • polysix

    This'll be a "reach" to pull off properly on a crappy quest standalone. Thank god it's coming to PSVR2 too.

    • Leisure Suit Barry

      Problem is PSVR2 as a platform is dead at roughly only a 2.5M install base, the price killed it.

      • STL

        Problem was the lack of high quality games ported from PSVR to PSVR2. Especially Skyrim VR was missing on PSVR2.

  • Gonzax

    Definitely playing this on PCVR when it's out.

  • Foreign Devil

    Is the footage from the standalone Quest version? I mean the textures look high resolution. . but there seems to be a complete lack of dynamic lighting and shadows (which indicates it isn't PC powered to me).

  • I am officially bow'd out

    • Charles U. Farley

      Good for you. What does that have to do with any of us?

  • VRDeveloper

    Obviously it's PCVR, Western gamers are already going crazy with this graphics fetish. You need to stop looking so much at graphics, and focus more on having fun with the gameplay. That's why Japanese games are so much better than Western games, and that's why Chinese games are entering our market hard… and we are losing jobs. Companies and players only think about graphics.